Battle Result Tables

FIELD BATTLE

Compare ratio of Total Combat Value, Attecker:Defender. Apply Battle Modifier column shifts.  Roll 2d6.  Read result of % loss to attacker / % loss to defender.  The R indicates which side must retreat.

Die Roll
5:1
4:1
3:1
2:1
1:1
1:2
1:3
1:4
1:5
Die Roll
2
- / 60R
- / 50R
- / 40R
- / 30R
- / 20R
5 / 15R
10 / 10R
10 / 5R
20 / 5R
2
3
- / 55R
- / 45R
- / 35R
- / 25R
5 / 20R
10 / 15R
15 / 10R
15 / 5R
20R / 5
3
4
- / 50R
- / 40R
- / 30R
- / 20R
5 / 15R
10 / 10R
15 / 5R
15R / 5
20R / -
4
5
- / 45R
- / 35R
- / 25R
5 / 20R
10 / 15R
15 / 10R
15R / 10
20R / 5
25R / -
5
6
- / 40R
- / 30R
- / 20R
5 / 15R
10 / 10R
10R / 10
15R / 5
20R / -
30R / -
6
7
- / 35R
- / 25R
5 / 20R
10 / 15R
15 / 10R
15R / 10
20R / 5
25R / -
35R / -
7
8
- / 30R
- / 20R
5 / 15R
10 / 10R
10R / 10
15R / 5
20R / -
30R / -
40R / -
8
9
- / 25R
5 / 20R
10 / 15R
15 / 10R
15R / 10
20R / 5
25R / -
35R / -
45R / -
9
10
- / 20R
5 / 15R
10 / 10R
10R / 10
15R / 5
20R / -
30R / -
40R / -
50R / -
10
11
5 / 20R
10 / 15R
10R / 15
15R / 10
20R / 5
25R / -
35R / -
45R / -
55R / -
11
12
5 / 15R
10R / 15
10R / 10
15R / 5
20R / -
30R / -
40R / -
50R / -
60R / -
12

 +1-5    Army Morale average morale of all BGs, rounded up.
+?       HQ/General's modifier
+1       Scout Advantage
+1       Defending a walled city or town
+1       Battle Fury Modifier
+2       Defending a Castle
+/-1     Poison Gas (roll 1 die: 1-3 +1; 4-5 no effect; 6 -1)
-1        Terrifying Modifier (An army with terrifying BGs will cause the opposing army to make a morale check.  That army must roll less than its modified morale on 2d6.  To determine the modified morale, compare the number of BGs in the army to the number of enemy terrifying BGs, if greater than or equal then add 1; if twice in number, add 2; if three times in number add 3; and so on.  If the army fails its morale test, it suffers a -1 battle modifier.  Each Steadfast BG negates an enemy Terrifying unit.)
-1        Overstacking (-1 per multiple of 12 BGs)
-2        Attacking/Defending when traveling on a Road
-2        Out of supply



SIEGE ASSAULT
Compare ratio of Total Combat Value, Attecker:Defender. Apply Battle Modifier column shifts.  Roll 2d6.  Read result of % loss to attacker / % loss to defender.  The R indicates which side must retreat.

Die Roll
7:1
6:1
5:1
4:1
3:1
2:1
1:1
1:2
1:3
Die Roll
2
- / 85R
5 / 75R
5 / 65R
10 / 55R
10 / 45R
15 / 40R
20 / 35R
20 / 30R
30 / 30R
2
3
- / 80R
5 / 70R
5 / 60R
10 / 50R
15 / 45R
20 / 40R
25 / 35R
25 / 30R
30R / 5
3
4
- / 75R
5 / 65R
5 / 55R
10 / 45R
15 / 40R
20 / 35R
25 / 30R
25R / 5
30R / -
4
5
- / 60R
5 / 60R
5 / 50R
15 / 45R
20 / 40R
25 / 35R
25R / 10
30R / 5
35R / -
5
6
- / 65R
5 / 55R
10 / 45R
15 / 40R
20 / 35R
20R / 10
25R / 5
30R / -
30R / -
6
7
5 / 50R
5 / 50R
15 / 45R
20 / 40R
20R / 10
25R / 10
30R / 5
35R / -
45R / -
7
8
5 / 55R
5 / 45R
15 / 40R
20 / 35R
25R / 10
25R / 5
30R / -
40R / -
50R / -
8
9
5 / 50R
10 / 45R
20 / 40R
20R / 10
30R / 10
30R / 5
35R / -
45R / -
55R / -
9
10
5 / 45R
10 / 40R
20 / 35R
25R / 10
30R / 5
30R / -
40R / -
50R / -
60R / -
10
11
10 / 45R
15 / 50R
20R / 15
30R / 10
35R / 5
35R / -
45R / -
55R / -
65R / -
11
12
10 / 40R
15R / 15
20R / 10
30R / 5
35R / -
40R / -
50R / -
60R / -
70R / -
12

+1-5    Army Morale average morale of all BGs, rounded up.
+?       HQ/General's modifier
+1       Scout Advantage
+1       Defending a walled city or town
+1       Battle Fury Modifier
+2       Defending a Castle
+/-1     Poison Gas (roll 1 die: 1-3 +1; 4-5 no effect; 6 -1)
-1        Terrifying Modifier (An army with terrifying BGs will cause the opposing army to make a morale check.  That army must roll less than its modified morale on 2d6.  To determine the modified morale, compare the number of BGs in the army to the number of enemy terrifying BGs, if greater than or equal then add 1; if twice in number, add 2; if three times in number add 3; and so on.  If the army fails its morale test, it suffers a -1 battle modifier.  Each Steadfast BG negates an enemy Terrifying unit.)
-1        Overstacking (-1 per multiple of 12 BGs)
-2        Attacking/Defending when traveling on a Road
-2        Out of supply


NAVAL BATTLES
Compare ratio of Total Combat Value, Attecker:Defender. Apply Battle Modifier column shifts.  Roll 2d6.  Read result of % loss to attacker / % loss to defender.  The R indicates which side must retreat.

Die Roll
5:1
4:1
3:1
2:1
1:1
1:2
1:3
1:4
1:5
Die Roll
2
10 / 70R
10 / 60R
10 / 50R
10 / 40R
10 / 30R
15 / 25R
20 / 20R
20 / 15R
30 / 15R
2
3
10 / 65R
10 / 55R
10 / 45R
10 / 35R
15 / 30R
20 / 25R
25 / 20R
25 / 15R
30R / 15
3
4
10 / 60R
10 / 50R
10 / 40R
10 / 30R
15 / 25R
20 / 20R
25 / 15R
25R / 15
30R / 10
4
5
10 / 55R
10 / 45R
10 / 35R
15 / 30R
20 / 25R
25 / 20R
25R / 20
30R / 15
35R / 10
5
6
10 / 50R
10 / 40R
10 / 30R
15 / 25R
20 / 20R
20R / 20
25R / 15
30R / 10
40R / 10
6
7
10 / 45R
10 / 35R
15 / 30R
20 / 25R
25 / 20R
25R / 20
30R / 15
35R / 10
45R / 10
7
8
10 / 40R
10 / 30R
15 / 25R
20 / 20R
20R / 20
25R / 15
30R / 10
40R / 10
50R / 10
8
9
10 / 35R
15 / 30R
20 / 25R
25 / 20R
25R / 20
30R / 15
35R / 10
45R / 10
55R / 10
9
10
10 / 30R
15 / 25R
20 / 20R
20R / 20
25R /1 5
30R / 10
40R / 10
50R / 10
60R / 10
10
11
15 / 30R
20 / 25R
20R / 25
25R / 20
30R / 15
35R / 10
45R / 10
55R / 10
65R / 10
11
12
15 / 25R
20R / 25
20R / 20
25R /1 5
30R / 10
40R / 10
50R / 10
60R / 10
70R / 10
12

+1-5    Army Morale average morale of all BGs, rounded up.
+?       HQ/General's modifier
+1       Scout Advantage
+1       Defending a walled city or town
+1       Battle Fury Modifier
+2       Defending a Castle
+/-1     Poison Gas (roll 1 die: 1-3 +1; 4-5 no effect; 6 -1)
-1        Terrifying Modifier (An army with terrifying BGs will cause the opposing army to make a morale check.  That army must roll less than its modified morale on 2d6.  To determine the modified morale, compare the number of BGs in the army to the number of enemy terrifying BGs, if greater than or equal then add 1; if twice in number, add 2; if three times in number add 3; and so on.  If the army fails its morale test, it suffers a -1 battle modifier.  Each Steadfast BG negates an enemy Terrifying unit.)
-1        Overstacking (-1 per multiple of 12 BGs)
-2        Attacking/Defending when traveling on a Road
-2        Out of supply

No comments:

Post a Comment