Thursday, November 8, 2012

Campaign Turns 9 to 12

TURN 9

Turn 9
TURN 9 (SPRING) – FINAL
EVENT – (7) No event. 
     Jormundgaard captures Manator, Nan-Sinn, Divas, Morbius, and Theia.
     The Draakheeri capture the Batala, Delos and Caledor.  Thane breaks off the siege of Nergal and marches to Tor Yvesse.
     The Voystroyans capture the town of Dantoon and the castle Tor Anroc.
     The Dwaffen continue their scorched earth strategy razing Shumeru, Gidon, Scalus, Rhymes, Semerang and Axanar.  The Dwaffen also capture Ba’ku, Galondon, Infernal, Bre’el, Haakon and Latrun.
0906
Landsdraak Foffen and the Third Anvil march on Xanthus at Hasturas, while Xanthus is reinforced by mercenary Wyverns, marches north towards the ruins of Galish Amerik.
Nastrond
Dwaffen
Xanthus (great captain, charismatic, valorous, vainglorious, maneuver, magic user), Terminus, 1 harbringer(Orcus), 5 grave horrors, 5 wraths, 10 wyverns, baggage
 
Laandsdraak Foffen (charismatic), 1 Harbringer (Thorin Oakenshield), 2 panzeren, 5 soldaten, 2 bombadiers, 2 warbears, 5 bolt throwers
Morale 6, CV 422
First Strike 190
Morale 6, CV 194
First Strike 16
-1 overstack, +1 GC, +1 scouts
Dwaffen pass terror check
Field Battle. +2 Nastrond advantage shifts odds to 4:1.  Nastrond first strike causes no step losses, Dwaffen first strike causes 1 step loss.  Battle dice roll is a 10 (5/15R).  Nastrond Victory.  Nastrond sustains 10 step losses.  The Dwaffen sustain 64 step losses.

Kalaach
Dwaffen raiders approach Kalaach which they find defended by a strong garrison.
Dwaffen
Nastrond
1 griffenen
1 wight, 1 hellhound, 6 skeleton guard
 
Morale 4, CV 6
Morale 4, CV 32
First Strike 4
 
+1 Scouts
No battle. The Dwaffen Raiders fly off after seeing that the city is well defended.  The Dwaffen Raiders move on to Latrun.
 

Stielstand
The Masovians attack the Draak garrison.
Masovian Sword Brothers
Draakheeri
Bidabals(eng), 3 spear brethren, 4 forgeguard
1 swordmaster
Morale 5, CV84
First Strike 12
Morale 6, CV 6
 
+1 engineer
Morale +1
Assault.  No advantage.  7:1 odds.  Masovian first strike causes 2 step losses.  Battle dice roll is a 5 (-/60R).  Masovian Victory.  Masovians sustain no step losses.  Draakheeri sustain 51 step losses and are eliminated.
 

Venta
The Voystroyans attack the Draak garrison.
Voystroyans
Draakheeri
Count Vladimir (vainglorious, great captain, valorous, horseman),4 Druz Cavalry, 2 Druz Foot, 1 Huntsman
1 swordmaster
Morale 6, CV106
 
Morale 6, CV 6
 
+1 GC, +1 scouts
 
Assault.  +2 Voystroyan advantage.  7:1 odds. Battle dice roll is a 9 (5/50R).  Voystroyan Victory.  Voystroyans sustain 1 step loss.  Draakheeri sustain 53 step losses and are eliminated.
 
Burdon
The Voystroyans attack the Draak garrison.
Voystroyans
Draakheeri
Count Oleg (vainglorious, great captain, valorous, horseman),4 Druz Cavalry, 1 Huntsman, 1 Troll Guard, 2 archers, 1 warbeast, 1 wyvrnn
1 ranger
Morale 6, CV128
 
Morale 6, CV 6
First Strike 6
+1 GC, +1 scouts
 
Assault.  +2 Voystroyan advantage.  7:1 odds. Draakheeri first strike causes 1 step loss.  Battle dice roll is a 4 (-/75R).  Voystroyan Victory.  Voystroyans sustain no step losses.  Draakheeri sustain 96 step losses and are eliminated.

TURN 10


Turn 10
TURN 10 (SPRING) – Final
EVENT – (4) Extreme Weather. Heavy rains and storms reduce all lines of supply to 1 hex, and all BGs may only move half maximum allowance in Turn 11.
      The Dwaffen build two castles: Castle Tassadar at 0705 and Castle St. Hoorn at 0804.  The Dwaffen continue their scorched earth strategy razing Ba’ku, Galondon, Infernal, Bre’el, Haakon and Latrun.
The Masovians occupy Durnovaria and Avernus.
0805
Xanthus continues his march on the Dwaffen capital of Guntervek. Uterlandsdraak Ballum gathers Landsdraak Foffen, Landsdraak Ventenaal, the Ironmonger and the "Smith's Glory" Anvil and marches at best speed to establish a defense in hex 0805 in the northern end of the Galish Pass of the Hasturas Caldera.  Xanthus presses the attack.
Nastrond
Dwaffen
Xanthus (great captain, charismatic, valorous, vainglorious, maneuver, magic user), Terminus (fs,ter), 1 harbringer "Orcus" (ter), 5 grave horrors (fs,shk,sct), 5 wraths (fs,fan), 5 wyverns, baggage
Uterlandsdraak Ballum (great captain) Landsdraak Foffen (charismatic), Landsdraak Ventenaal (plodder, strategist, attritionist), 1 wizard "the Ironmonger", 11 ironbound, and 12 bolt throwers (supp)
Morale 6, CV 362
First Strike 190
Morale 5, CV 258
-1 overstack, +1 GC, +1 scouts, -2 attack/deploy from the road
Dwaffen pass terror check.  The Ironmonger casts Battlefury +1,  +1 GC, +1 strat., -2 attack/deploy from the road
Field Battle. +2 Dwaffen advantage shifts odds to 1:3.  Xanthus’ first strike inflicts 19 step losses.  Battle dice roll is a 4 (152/5R).  Xanthus victory.  The Dwaffen are driven back to Castle St. Hoorn.  Xanthus pursues and sets up to lay siege to the Dwaffen in Castle St. Hoorn (hex 0804).  Xanthus sustains 39 step losses.  The Dwaffen sustain 19 step losses.  Attritionist general doubles all casualties – Xanthus takes a total of 78 step losses, the Dwaffen take a total of 57 step losses.

Stielstand
Jormundgaard attacks the Masovians who had just captured the town from the Draakheeri.
Jormundgaard
Masovian Sword Brothers
Sir Belamour (eng, char), 1 harbringer "THOR" (ter), 1 Frost Giant (supp), 2 Ulfendar (fs, supp, sct), 1 Einherjhar, 1 Thegn, 1 Reaver (fs)
 1 mercenary pike
Morale 7, CV102
First Strike 22
Morale 2, CV6
 
+1 engineer, +5 morale, +1 scouts
 
Assault.  +7 Jormundar advantage.  7:1 odds.  Mercenaries surrender.

Dis
The Masovians invade the Draakheeri Empire.
Masovian Sword Brothers
Draakheeri
Aziel (vainglorious), Magnus Commendator (charismatic), Grand Marshall Godfry (strategist), Sigmund (valorous), 1 harbringer(ter) “Jaden of the flaming sword”, 9 sword bretheren knights (shk), 1 kosaki horseman(sct), 6 Ungol Horse Archer(fs), 6 forgeguard (eng,stdf,sw)
1 mana cannon, 2 household guard, 8 draak archers (fs)
Morale 6, CV238
First Strike 22
Morale 5, CV92
First Strike 48
 +1 scouts, +1 morale
 
Assault.  +2 Masovian advantage. advantage.  4:1 odds.  Masovian first strike inflicts 6 step losses.  Battle dice roll is a 5 (15/45R).  Masovian victory.  Masovia sustains 14 step losses.  The Draakheeri sustain 108 step losses and are eliminated.
 

Narn
Masovia attacks the Draakheeri garrison.
Masovian Sword Brothers
Draakheeri
Marshal Robert Guiscard (horseman), Grosluk, Captain of the Foreguard (great captain, valorous), 2 spear brethren(sw), 2 kosaki(sct), 2 Ungol Horse Archer(fs), 6 Gryphon Legion (fanatic)
1 Swordmaster
Morale 5, CV74
Morale 6, CV6
+1 GC, +1 scouts
+1 morale
Assault.  +1 Masovian advantage.  7:1 odds.  Battle dice roll is a 9 (5/50R).  The Masovians sustain 1 step loss.  The Draakheeri sustain 37 step losses and are eliminated.
 

Norden
Masovia attacks the Draakheeri garrison.
Masovian Sword Brothers
Draakheeri
Bidabals(eng), 3 spear brethren(sw), 4 forgeguard (eng,stdf,sw)
1 Swordmaster
Morale 5, CV91
First Strike 12
Morale 6, CV6
+1 engineer
+1 morale
Assault.  No advantage.  7:1 odds.  Masovian first strike inflicts no step losses.  Battle dice roll is a 4 (-/75R).  Masovian victory.  Masovia sustains no step losses.  Draaks sustain 69 step losses and are eliminated.
 

Delos
The Voystroyans attack the Draakheeri garrison at Delos.
Voystroya
Draakheeri
Count Oleg (vainglorious, great captain, valorous, horseman),3 Druz Cavalry, 1 Huntsman, 1 Troll Guard, 1 archers, 1 warbeast, 1 wyvrnn
1 Draak Archer
Morale 6, CV98
 
Morale 6, CV6
First Strike 6
+1 GC, +1 scouts
 
Assault.  +2 Voystroyan advantage.  7:1 odds.  Draak first strike inflicts 2 step losses.  Battle dice roll is a 5 (-/60R).  Voystroyan victory.  Voystroyans sustain no step losses.  Draaks sustain 77 step losses and are eliminated.
 

 
Turn 11
 
TURN 11 (SPRING)
EVENT – (8) Change of Season.  Turn 12 will be Summer.
     The Dwaffen rebuild the town of Kabanov.
     Under cover the storms and heavy rain, Xanthus breaks off his siege of Castle St. Hoorn and marches his army away to the southeast.
     The Gargyln occupy Offengast.
     The Draakheeri occupy Kurst.
     The Sardaar Xvactori of the Draakheeri commanding 1 paladin, 1 raptor, 1 slasher, 1 hippogryph, 2 elementals, 2 rangers and 1 swordmaster advances to occupy Kurst.  3 BGs of Jormundarian Ulfendar also advance to Kurst to scout the position.  In the fact of Xvactori's army, the Ulfendar fall back to 2128 without battle.
     A single Dwaffen Griffenen BG scouts Sayrusa.  They observe that the city is defended by 12 skeleton guard BGs.
     There was a conclave of the northern kingdoms. Riders are enroute to Draakheeros, Aesgaard and Kalaach bearing a proclamation signed by the emissaries of The Masovian Brotherhood of the Sword, the Grand Duchy of Voystroya and the Dwaffenreich and bearing the royal seals of these three great Kingdoms of the North.
Has it truly been eons since the start of life? - The Great Smith, the Gargyln, the gods of men and Elves, forging and molding our races...What have we done with this gift - what have we done with this life - The real question is .. What will we do with it - Now? The lives of men are so short in comparison with the other great races of the land - Yet, the only memories we can truly gather together are the ones written and forged in Bloodshed.  Back and forth our races have pushed - some resisted, others did not - still, the land could hold all with no malice if that was so willed, and will do so again. 
Yet where do we find ourselves now? The evils of the underworld of Nastrond have been unleashed upon our Dwaffen bretheren, yet they still hold - Nastrond now mass against men in the lands of the west.  The Servitors of the Gargyln have infused their witch craft in the lives of men - not Dwaffen kind, not Draakheeri - No, but the weak minds of men!
Yet what now? - they move against Dwaffen, Draakheeri and men!! - bewitching those of weak minds, but not those of strong spirit!  They now stand poised in the West, South and East, as well as dominate the islands of the great sea in the south.  The machinations of Draakheeri continue to play tricks with the minds of men to the lands in the east and south, yet they can see their future is clouded and it is no longer on the horizon for them - It is here, now! - it is their time to choose! The free peoples of Helcar are no longer free - shrouded in the mist of fate - they too, blinded by the witchery of Gar - we must release them!  The minds of the men of Jormundar are befuddled - confused or worse, blinded by ambition, hear how their souls are tortured by the witchery of the Gargyln, yet they allow themselves to be lead by this dark, immoral race.  Our duty is to remove the veil that blinds, to restore true sight to the blind - to restore the splendar of freedom, to release the souls, tortured by foul deeds, to hear the bell of liberty ring once again across all the islands of the Sea.  It is the duty of free men to stand in the way, to resist, to stand firm against the machinations of the Draakheeri and the witchery of the Gargyln, to free all races of the evils of the underworld, and to remove the treat of this alliance once and for all.  The free peoples of Masovia and Voystroya take their stand, firm to the end, and declare their intent to free all repressed races across this world. To free the minds and souls of all races no matter where they are - To never declare surrendar until all enemies are vanquished or subdued.
In times past, men and Dwaffen have risen up and fought together against oppression - But also, they have against each other - A pitiful sight - the smashed sword and rent axe, together, mingling with the Blood of man and Dwarf alike.  What of our time? - What will men and Dwaffen kind say in ages future about our time?
Narn
Jormundgaard attacks the Masovian General Bidabals who had just recently taken command of the city.
Jormundgaard
Masovian Sword Brothers
Sir Belamour (eng, char), Sir Draconarius (strat, val), 1 dragon “Jormundgand”, 4 valkyrie, 1 harbringer "THOR" (ter), 1 Frost Giant (supp), 2 Ulfendar (fs, supp, sct), 1 Einherjhar, 1 Thegn, 1 Reaver (fs)
 Bidabals(eng), 2 spear brethren(sw), 4 forgeguard (eng,stdf,sw)
Morale 7, CV180
First Strike 90
Morale 5, CV78
First Strike 12
+1 engineer, +2 morale, +1 scouts, -2 out of supply
+1 engineer
Siege Assault.  +1 Jormundar advantage.  Jormundar first strike inflicts 5 step losses.  Sword Brother first strike inflicts 1 step loss.
Assault is at 3:1 odds.  Dice roll is a 4 (15/40R).  Jormundar victory.  Jormundar sustains 12 step losses.  Sword Brothers sustain 72 step losses.  The Sword Brothers are eliminated and Bidabals is captured.

 

Turn 12


TURN 12 (SUMMER)
EVENT – (6) No event.
      Jormundar: Razes Narn, sets out to sea and heads north to Mourngar, Svarog and Lingui.
Dwaffenreich: Continues to build up the defenses of the Reich.  The Dwaffen build two new castles: Castle Thorin at 0904 and Castle Tursas at 1405.
Nastrond: Xanthus continues to march south away from the Dwaffenreich.
     The Gargyln: March deeper into Voystroya and assault Toschenko.
     The Draakheeri: Attack into the Nastrond at Nergal, and move to recapture their northern cities which were captured by the Masovians.  The Draakheeri assault Dis and Avernus.
     The Masovian Sword Brotherhood: The Masovians march to liberate Narn, but only find the smoking ruins of the city after the Jormish raiders have razed the city.
     Voystroya: The Voystroyans enter the Nastrond and assault Sayrusa.
Toschenko
Porphyrion leads the Gargyln Army against the desperate defenders of Toschenko.
Gargyln
Voystroya
Porphyrion(great captain, charismatic), Zothomog(valorous, mage, horseman, maneuver), Apsu (valorous, engineer, charismatic), Cythlla(strategist, valorous, charismatic) , 1 harbringer, 1 Derleth , 2 shub-nuggrath, 2 lurkers, 4 Chorazin, 2 b'moth devorourers, 2 star-spawn
Major Demitri (maneuver), 2 horse archers, 1 ironnbound
Morale 6, CV 245
First Strike 172
Morale 4, CV 24
First Strike 0
+2 morale, +1 Great Captain, +1 engineer, -1 overstack
 
Siege Assault. +3 Gargyln advantage.  7:1 odds.  Gargyln first strike inflicts 6 step losses.  Battle dice roll is a 6 (-/65r). Gargyln victory. Gargyln sustain no step losses. Voystroyans sustain 160 step losses and are eliminated.

Nergal
Thane leads the Draakheeri Army against the undead at Nergal.
Draakheeri
Nastrond
Thane (great captain), Gourvasious (strategist), Alaquiznac (horseman), Urodaar (valorous), Slotharius (charismtatic, plodder), Illiani (engineer, plodder), Octarian (maneuver, plodder), 1 harbringer, 1 paladin, 1 raptor, 2 slashers, 1 hippogryph, 1 mana ballista, 2 rock elementals, 2 rangers
Dreadlord Bospath, (charismatic, engineer, vainglorious, maneuver, plodder), 12 skeleton guards
Morale 7, CV 191
First Strike 12
Morale 6, CV 96
First Strike 0
+1 Great captain, +1 engineer, +1 morale, terrifying 3
+1 engineer
Siege Assault. +2 Draakheeri advantage. 3:1 odds. Draak first strike inflicts 1 step loss. Battle dice roll is a 9 (30r/10). Draak victory. Draaks sustain 29 step losses. Nastrond sustains 10 step losses.

Dis
Olaaduri leads the Draakheeri against the Masovian garrison at Dis.
Draakheeri
Masovian Sword Brotherhood
Olaaduri,(commander)5 swordmasters, 1 mana ballista, 1 rock elementals
1 mercenary pike
Morale 6, CV 82
First Strike 0
Morale 2, CV 6
First Strike 0
+4 morale
 
Siege Assault. +4 Draakheeri advantage.  7:1 odds. Battle dice roll is a 7 (5/50r). Draak victory. Draaks sustain 1 step loss. Masovians sustain 41 step losses.

Avernus
The Draakheeri attack the Masovian garrison at Avernus.
Draakheeri
Masovian Sword Brotherhood
2 swordmasters
1 kosaki horse
Morale 6, CV 12
First Strike 0
Morale 4, CV 4
First Strike 0
+2 morale
+1 scout
Siege Assault. +1 Draakheeri advantage.  4:1 odds. Battle dice roll is an 11 (30/10r). Masovian victory. Draaks sustain 2 step losses. Masovians sustain 2 step losses.

Mourngar
Draconarius attacks the Masovian garrison at Mourngar.
Jormundgaard
Masovian Sword Brothers
Draconarius (strategist, valorous), Jormundgand the dragon, 4 valkyrie
1 mercenary pike
Morale 5, CV 78
First Strike
Morale 2, CV 6
First Strike 0
+3 morale, +1 scouts
 
Siege Assault. +4 Jormish advantage. Battle dice roll is a 4 (-/75r). Draak victory. Draaks sustain no step losses. Masovians sustain 60 step losses.

Sayrusa
Grand Duke Rurik of Voystroya leads assaults the undead at Sayrusa.
Voystroya
Nastrond
Grand Duke Rurik (vainglorious, great captain, valorous, horseman), 2 ironbound, 3 druzhina cavalry, 2 druzhina foot, 1 troll guard, 2 archers, 1 warbeast, 1 huntsman, 12 bolt-throwers
Dreadlord Sinsalo (charismatic, engineer, vainglorious, maneuver, plodder), 12 skeleton guards
Morale 5, CV 270
First Strike
Morale 6, CV 96
First Strike
+1 great captain, +1 scouts
+1 engineer, +1 morale
Siege Assault. No advantage.  2:1 odds. Battle dice roll is a 2 (15/40r). Battle is a Voystroyan victory. Voystroyans sustain 15 step losses. Nastrond sustains 108 step losses and are eliminated.