The heavy knights drive back the barbarian cavalry on the right. The Army of the Wild advances in the center. |
Beast-men and kobolds crossing the river |
Knights advance on the right |
Beast-men hit the line |
Foot knights |
Guard Cavalry (RPE - Demonworld) |
Barbarian heavy cavalry (Copplestone) |
Imperial men at arms and infantry have driven the centaurs off on the left. |
Pike block is moving up to reinforce the Imperial center right. |
Men at arms move up to the center |
The Imperial center has begun its advance |
Imperial troops have left their field works and attacked in the center |
Another shot of the center |
The end game. Both sides were down to the loss of one unit before breaking. The Imperials held out, for a narrow victory. |
Very nice, I'm a big fan of 15mm fantasy...what rules do you use?
ReplyDeleteWe gave Kings of War an outing for this one. Don't really have a preferred ruleset since I haven't found one that is "just right."
ReplyDeleteIve played KoW in 15mm and quite like it but not really had the chance to try many other rules yet. Played Hail Caesar Fantasy, was quite good
DeleteHey man, beautiful stuff! What minis are the imperial knights? (The ones in picture number 5). My friend and I have actually been playing Hail Caesar in 15mm, (FB page: https://www.facebook.com/groups/660598134065867/) so far with our own home brew lists. HC has been excellent so far, and if you haven't given it a shot yet you should do so!
ReplyDeleteThanks for the kind words. The Imperial Knights are Ral Partha Europe (Demonworld). Foot knights from the Imperial and Isthar ranges. I've been trying out a few rulesets to find which I enjoy most. I have given Hail Ceaser a try, and that seems to be the one I will ultimately settle on for our games.
ReplyDeleteChecked out your FB page, inspiring stuff you have there.